Lore[edit | edit source]
Dim, fascinated with the sun, spent an inordinate amount of time gazing at it. Dim's eyes began to worsen.
Seeking consolation, Dim blindly headed to the Brilliant Monastery to bathe in the suns warmth.
When the Ancient beckoned a tournament, Dim chose to fight for his eyesight.
Abilities[edit | edit source]
|All of Dims offensive abilities burn an enemy for a percentage of their maximum health over a short period of time.|
|Dim creates a burning path on the ground. The path erupts, dealing magical damage and then burning the ground for a bit, harming enemies who step on it.||Data to come.|
|Dim fires a blast of sun energy at target enemy, dealing magical damage.||Data to come.|
|Dim becomes immune to physical damage. He then explodes his shield, dealing magical damage to his opponents.||Data to come.|
|Solar Flare (Ultimate)|
|Dim creates a solar flare at target location which explodes after a short delay, dealing magical damage and stunning all enemies struck.||Data to come.|
Role[edit | edit source]
Dim's role in Fates Forever is typically Support.
Development[edit | edit source]
During a discussion on the Fates Forever Forum started by user Cool grey, the topic of how and why Dim levitates while also using a staff, came up. Brandon, the Art Director & Conceptual artist, hopped on to discuss just how he came to be:
Jason wanted us to have a cool mage in the game and so I was interested in seeing if we could turn a convention on its head. I like the idea of a magic wielding character that transcends their appearances. The sort of idea that Gandalf looks like a tired old man, but he can do battle with a Balrog if needed … or how Yoda can go off like a spinning firework when he needs to throw down in combat.
With Dim I wanted to take a creature from a unassuming place and elevate him … literally. It seemed straight forward to take a creature that’s subterranean and make him float … and that idea lead to others. Then I looked for other contrasts: the idea that he was a supposed to be a creature of darkness, but make him a creature of light … and able to control his own orb of sunlight. Next, to take the idea of a cane/staff and make it not a prop that supports his body weight (since he obviously floats), but actually grounds him (without Dim’s staff his powers are so transcendent he might float off into space). His staff is made of root and it has the power to hold him to the earth he was once bound to.
Basically, moles are blind creatures that dig around underground…making him a creature of light that levitates and controls a sun-like orb while wielding the one thing he’s kept since leaving the earth, a root staff, felt like the right mix of elements coming together. Cracking the riddle of ‘what is a mage in the FF world?’ lead me to all the other characters and trying to find interesting ways to illustrate creatures we’re familiar with in hopefully unusual contexts.
Later on while discussing the way that Dim held his staff this bit of information was added when user Tonynv asked a followup question about Dim's staff:
I imagine it functions more through magic and less like he has to hold it for dear life. If you look closely, you’ll notice in the cinematic the angle of the staff controls the degree that he floats. The more perpendicular to the ground plane it is the more he descends.
Resources[edit | edit source]
Vale of Redemption Guide - Dim Slightly out of date, but a good resource to start.